Beginning with the Big Eyes Small Mouth one shot being run this year at Rice University's Owlcon, Fire n Dice will be converting all of it's current campaigns to the Tri-Stat system published by Guardians of Order. You've seen changes happening around here lately, Anima has become Kamigan after the setting, Wild Talents is now FeroCity, and Unknown Armies is Space City. These are settings that I am creating with the help of players and plan on doing much more with them in the future. The only constant is change, as they cliche, and that certainly holds much truth with FnD and Swing and a Miss. Maybe we will switch to a different set of systems after Tri-Stat, who knows? What always remains is the setting.
Kamigan will continue to grow, the child emperor will begin a new reign, the Oda-Shichi will unleash their secret plots, and a soon to be revealed enemy from afar will begin a campaign of slaughter and domination over the entire known world. What will become of Nyxth, Mofar, and Giri might never be known, but the world is vast and there are many stories yet to tell.
Space City still holds many secrets. Magic, conspiracies, and a constant struggle across the border continue. The Mnemosyne project still experiments on vessels, living bodies with no discernible consciousness, using them like radio receivers. Brujos de Sinaloa will continue to traffic the Rio border, what their intentions are beyond self fulfillment is unknown, even to many of their own members.
VeloCity will see the rise of its sister city, FeroCity, come to power. The super detectives may even make crossovers into the world of super mutants.
Also, new character profiles and stories will be added more regularly while a new group of players is being rounded up. The new systems will be:
Big Eyes Small Mouth - Kamigan
Dreaming Cities - Space City
Silver Age Sentinels - FeroCity
Thursday, January 12, 2012
Thursday, December 29, 2011
Countdown to Owlcon
Preregistration for Owlcon is now open. You'll want to get in as early as possible, many games have already filled all their seats. Look for my games BESM "Dragons and Bandits" and Unknown Armies "Brujos de Sinaloa" and Hero's A Penny for My Thoughts games when perusing the list of tabletop games to choose from.
Very soon I will have character sheets for UA posted up under the Unknown Armies tab, just as the Kamigan character sheets were posted up under the Anima/BESM tab. Also sent off to have business cards made, should be in just in time for the convention. If anyone is interested in joining the gaming group to play in Kamigan or in a new upcoming superhero campaign (a companion to Hero's Wild Talents campaign in a new gaming system) contact Ghost at yuureighost@gmail.com and we will begin that immediately following the convention.
More to come.
Very soon I will have character sheets for UA posted up under the Unknown Armies tab, just as the Kamigan character sheets were posted up under the Anima/BESM tab. Also sent off to have business cards made, should be in just in time for the convention. If anyone is interested in joining the gaming group to play in Kamigan or in a new upcoming superhero campaign (a companion to Hero's Wild Talents campaign in a new gaming system) contact Ghost at yuureighost@gmail.com and we will begin that immediately following the convention.
More to come.
Sunday, November 20, 2011
BESM Kamigan
Two annoying things that can happen playing a tabletop game at a convention are having to pick a pre-made character and figure out how that character is supposed to act, and/or making up my own character if the process is long and drawn out. No one time game should lose an hour of it's four hour limit to character creation, nor should I be playing the entire game wondering if I'm living up to the gm's expectations of what my character should be doing. I mean, the gm made this character (assuming the pre-made), I did not.
I'd never even imagined I could make my own character in a con game until I played Dogs in the Vineyard. You have to give credit to indy games. They know what the common gamer struggles with and shapes their entire game structure around addressing those issues. You won't find World of Darkness, Dungeons & Dragons, or Shadowrun creators deviating very far from the tried and true methods that made them so much money. So, DitV showed me that you can make a character in a four hour one shot game, but they still took too long to do so. I think half our game was going through each of eight people creating a character one on one with the gm. Try it, it's actually very fun, just time consuming.
So, you wanna do this right? Some considerations will have to be forfeit in order to save time. I created character templates for players to choose from. It is, in many ways, a borrow from D&D, right? But at the same time I've condensed the process way way down. For normal BESM character creation you'd need the book. It's not simple, and so gives you lots of options. The templates I've made fit the world in which we'll be playing and hopefully should run as simple as: pick the race you want from 7 different, and then pick the class you want from 4 different types each of 3 categories. Warrior class has the balanced fighter, the defender, the ranger, and the dual wield. Deception class has the ninja warrior, the thief, the swindler, and the alchemist. Mage class has the swordmage, the sorcerer, the priest, and the druid. Choose a race, then choose a class, then add the few bonuses listed on the class sheet to the race sheet, grab to d6's, and you're ready to embark on a mystical, magical journey through a world filled with wonder, danger, and excitement.
Kamigan is based on the idea of D&D set in an Asian fantasy universe. It is like many manga/animes in that it can be any mood you want it to be, whether it be silly fun, serious excitement, dark and scary, or sensual. I mean, there are cat-girls in here. So, come take a journey with me, won't you? The snows have just begun to fall, the fire is warm, and the road is long. Who knows what adventures lay before us on the way to see the imperial coronation...
I'd never even imagined I could make my own character in a con game until I played Dogs in the Vineyard. You have to give credit to indy games. They know what the common gamer struggles with and shapes their entire game structure around addressing those issues. You won't find World of Darkness, Dungeons & Dragons, or Shadowrun creators deviating very far from the tried and true methods that made them so much money. So, DitV showed me that you can make a character in a four hour one shot game, but they still took too long to do so. I think half our game was going through each of eight people creating a character one on one with the gm. Try it, it's actually very fun, just time consuming.
So, you wanna do this right? Some considerations will have to be forfeit in order to save time. I created character templates for players to choose from. It is, in many ways, a borrow from D&D, right? But at the same time I've condensed the process way way down. For normal BESM character creation you'd need the book. It's not simple, and so gives you lots of options. The templates I've made fit the world in which we'll be playing and hopefully should run as simple as: pick the race you want from 7 different, and then pick the class you want from 4 different types each of 3 categories. Warrior class has the balanced fighter, the defender, the ranger, and the dual wield. Deception class has the ninja warrior, the thief, the swindler, and the alchemist. Mage class has the swordmage, the sorcerer, the priest, and the druid. Choose a race, then choose a class, then add the few bonuses listed on the class sheet to the race sheet, grab to d6's, and you're ready to embark on a mystical, magical journey through a world filled with wonder, danger, and excitement.
Kamigan is based on the idea of D&D set in an Asian fantasy universe. It is like many manga/animes in that it can be any mood you want it to be, whether it be silly fun, serious excitement, dark and scary, or sensual. I mean, there are cat-girls in here. So, come take a journey with me, won't you? The snows have just begun to fall, the fire is warm, and the road is long. Who knows what adventures lay before us on the way to see the imperial coronation...
Thursday, October 13, 2011
Unknown Armies 3 "Killing is My Business..." pt 2
Our players are confronted with brujos from Sinaloa, their pursuers since the events that they cannot recall. How will they survive such a devastating attack?
Also, after this episode was recorded, the players have decided to take a break for holiday events, faire, and preparing for a new family addition. It is undetermined yet when this storyline will continue. Fire n Dice is looking for new players to continue the Kamigan storyline, so leave a comment if you are interested and live in the area. Be sure to find us spinning fire at Renfaire campgrounds, enjoying Oni-con for the first time Oct. 28-30th, and out at Owlcon where I will be running BESM set in the Kamigan universe, and UA set in Sinaloa where our favorite villains originated. Until next time...
Also, after this episode was recorded, the players have decided to take a break for holiday events, faire, and preparing for a new family addition. It is undetermined yet when this storyline will continue. Fire n Dice is looking for new players to continue the Kamigan storyline, so leave a comment if you are interested and live in the area. Be sure to find us spinning fire at Renfaire campgrounds, enjoying Oni-con for the first time Oct. 28-30th, and out at Owlcon where I will be running BESM set in the Kamigan universe, and UA set in Sinaloa where our favorite villains originated. Until next time...
Friday, August 12, 2011
Unknown Armies 3 "Killing is My Business..." pt 1
After their meeting with Malcolm, our players decide the first step in finding out what they can't remember is to head back to the Menninger Clinic and confront Dr. John Carver. They have no idea what is waiting for them.
Thursday, August 11, 2011
Future of Fire
The players sit down and have a discussion on the direction of the group. Jester has great plans for a new campaign, one that sounds rather exciting to play, and will be a welcome relief to me, seeing as how I GM more often than I get to play. I introduce a new system to continue the Kamigan campaign I began with Anima.
Fire n Dice began as a means to separate itself from Swing and a Miss initially by hosting campaign episodes. We still plan on keeping to that ideal, but things have to change, as they often do. At first we planned on Anima, Wild Talents, and Dragonlance, but I was forced to change headings and fill in with Unknown Armies. Now it appears that the Wild Talents game will be put on hold until further notice, but in its place Jester will be running a new campaign, either for the UA group, or a new group entirely plus Jester and myself. (I am Ghost, by the way, just in case.) Listen to this short episode as we discuss the months ahead in store for Fire n Dice.
Fire n Dice began as a means to separate itself from Swing and a Miss initially by hosting campaign episodes. We still plan on keeping to that ideal, but things have to change, as they often do. At first we planned on Anima, Wild Talents, and Dragonlance, but I was forced to change headings and fill in with Unknown Armies. Now it appears that the Wild Talents game will be put on hold until further notice, but in its place Jester will be running a new campaign, either for the UA group, or a new group entirely plus Jester and myself. (I am Ghost, by the way, just in case.) Listen to this short episode as we discuss the months ahead in store for Fire n Dice.
Thursday, August 4, 2011
Unknown Armies 2 "Train of Consequences"
With no memory of the last few days, our players must figure out who they can trust and what their enemy is after. Mysterious voices, trashed homes, uncontrolled visions, and strange music are their only clues as they begin searching for the truth.
This storyline Mega Death is written by Ghost in collaboration with the FnD players, Javar, Jamie, Ashley, Hero, and Jester. Intro song "El Calmaninos" by El Calmaninos is provided under a creative commons 3.0 license and can be found on Jamendo .
This storyline Mega Death is written by Ghost in collaboration with the FnD players, Javar, Jamie, Ashley, Hero, and Jester. Intro song "El Calmaninos" by El Calmaninos is provided under a creative commons 3.0 license and can be found on Jamendo .
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