Saturday, July 2, 2011

Around the New Table

The new group:

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Around the table clockwise from bottom left is Javar, Jamie, Ashley, Hero, Jester, and my backside.

And our two newest unsung heroes and players, Indigo and Frog:

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Unknown Armies 1 "Sweating Bullets" part 2

After waking up in a mental hospital with no memory of the past few days, our players team up, investigate why they're here to begin with, and quickly try and find a way out.


Friday, July 1, 2011

Unknown Armies 1 "Sweating Bullets" part 1

Imagine you wake up in a bed that is not your own, in a room you don't recognize, you barely even remember who you are, and a tv screen comes on with a video you don't remember recording of you speaking directly to yourself watching the video and telling you who you really are. That is what happened to Javar, Freya, Lilith, Patrick, and Ben in this introduction episode of Greg Stolze's Unknown Armies.

This storyline Mega Death is written by Ghost in collaboration with the FnD players, Javar, Jamie, Ashley, Hero, and Jester. Intro song "El Calmaninos" by El Calmaninos is provided under a creative commons 3.0 license and can be found on Jamendo .


Wednesday, June 15, 2011

Coming Soon

Okay, FnD fans, I have just had my first meeting with my new gaming group tonight. I will still be bringing you adventures in Kamigan and Velocity with the SaaMies, but very soon I will be bringing you a new campaign with a different play group: Jester, Ashley, Jamie, and Javar. We have decided to run...
(drum roll...)

Unknown Armies!

I am so excited about this campaign. I have been drooling over this game ever since I got the .pdf a year ago, and I finally went out to my local gaming store and bought a copy of the book. This world is gritty, the magic is obsessive and crazy, the madness meters alone will make this campaign. Next week we build characters, and then from there we begin play.

Wednesday, June 8, 2011

FnD News

So, yes, May has been very busy. We had the move, we had the Flipside of Con, and this was the tent we got set up to play in.

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I got to meet a couple of people out there and almost got a game started, but if you know anything about the Flipside of Con, it's not exactly a follow-the-schedule kind of event. Ever heard of herding cats? Better luck next year, and maybe I'll figure out how better to wrangle a group of gamers, play lead to a communal kitchen, spin my many fire props, and still find time to run around like the "ooh, what's that?" kitties.

But, in better news, I have found a gaming group apart from the Swing and a Miss group. I will still be playing and running with the SaaMies, but while Hero is off plotting his next scheme for world domination from his secret underground volcanic base, I will be putting together another campaign for your listening pleasure, and mine of course. The game has yet to be determined by the group, so stay tuned for that. Any suggestions?

Also, more awesomeness. Hero will be bringing the game back this weekend, so more superhero action will be flyi... uh hum, I mean phasing your way very soon. In the mean time, comment, leave feedback, let us know you're listening and that you like/love/dislike/hate us, whatever you feel, let us know.

Ghost

Monday, June 6, 2011

Summer Supers #5

This Summer Supers is the long awaited release of Mutants and Masterminds 3rd Edition, released in April of this year. The release of DC Adventures, essentially a Mutants and Masterminds 2.5 but featuring all your favorites from the DC universe, was a welcome addition to the tabletop gaming world in August of 2010, but left Marvel hero fans on the sidelines. M&M3, while not obtaining a Marvel license, allows players the ability to make their own superheros patterned after anything they desire, including Marvel characters, with far greater ease than in prior editions.

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M&M3 boasts a streamlined system that allows new and veteran players alike to create a character and begin play in just minutes, using a single die roll to determine outcomes of conflict, and thus playing hours in a game without being bogged down in combat mechanics. If you have played DC Adventures, then you'll be familiar with the system in Mutants and Masterminds, 3rd Edition.

So if you're looking to create some superhero action of your own, give this a try. At only $21.75 on Amazon, you can't beat the price, unless you're getting the Wild Talents Essential Edition, and if you enjoy the book, you'll want to get your hands on the GM Kit and Gamemaster's Guide going on sale July 12, 2011. Also check out the Mutants and Masterminds website. They have already released 22 adventures for you to play for 3rd edition, entitled Threat Reports, on sale for only $0.99 each.

Game on!

Sunday, June 5, 2011

Summer Supers #4

(Cover for JUSTICE LEAGUE #1; Art by Jim Lee and Scott Williams;
Colors by Alex Sinclair;
Copyright: DC Comics)

All right, big news in comics, DC has announced they will be relaunching 52 of their major lines of comic series, beginning with Justice League #1, with newer, younger, more modern looking heroes starting this September. Along with this relaunch will also come the release of digital versions of the paperbacks we've all grown up with, set to go on sale the same day as the print releases in stores. This fresher, greener approach to delivering four color action has already been adopted by Archie Comics, but their biggest comic rival, Marvel, has yet to report any desire to follow suit.

As I'm sure you can tell, FnD crew members are inherently more Marvel fans than any other (though I personally have only ever read from the DC Vertigo line), and so this new line up of fresher re-releases, aimed at the newest generation of the kids in everyone, will maybe hold some appeal for die hard Marvel fans. I know prepping for Hero's VeloCity campaign had me looking for a super hero cartoon fix, and I found myself watching the most recent Justice League cartoons over the older 1990s X-Men cartoons I'd watched as a kid. I'd already made up my character for Hero's game before I watched Justice League and thought it funny to see J'onn J'onzz as almost the same, at least as far as powers go.

So, whether you're a veteran of four color, or new to the genre and feel like starting up your own collection, give DC's Justice League a chance, starting again at #1 in September, 2011.